1.9 Official release | ||
Released | 2/12/2020 | |
Steam | Steam Community | |
← 1.8.11.9.1 → | ||
⇐ 1.81.10 ⇒ |
Download KSP for free. KSP is a method for predicting kinase annotations for phosphorylation sites by effective integration of kinase-substrate interactions data and PPI data using KSPscore The software is free.
For the KSP Store, since updating is on-demand, if using mods it’s recommended to hold from updating to a new major version until you know all the mods have been updated. If you already updated and want to roll back, downloading the previous version installer and using it over the same folder should do the trick. Introducing Kerbal Space Program Create and Manage. The First New Look. Developer Insights #5 – KSP2 Tutorial Animations. Kerbal Space Program 1.6: To Vee or not To Vee has launched and unlike Hamlet we know the answer – it is definitely to ΔVee This update has a great deal of awesome things for you, including new features, beautiful revamps, a number of navigation tools, and a whole lot of bug fixes.
Version 1.9, named There's No Place Like Home, is a major update that released on February 12, 2020.[1] An update for the Making History and Breaking Ground expansions were released alongside this major release.
- 1Changes
Changes
Improvements
- Added Camera mode (unlocked camera movement controls) when game is paused in flight and you hide the UI.
- Adjust Kerbal ladder navigation to remove sliding and provide better automatic transition between ladders.
- Part Mass and Cost now clamp their value to avoid negative numbers results from Mass/Cost Modifiers - configured per part via minimumMass and minimumCost in each parts cfg.
- Revamped Kerbin scaled space planet.
- Implement single camera system when running in DX11 for improved performance.
- Add new part - FTE-1 Drain Valve to drain resources from attached parts.
- Add new Cheat option in the Debug Menu - Set Position to teleport a vessel to a position relative to the surface of a celestial body.
- Added medium and high Quality shader for Moho.
- Adjust Wheel brake setting and auto-friction to take into account Gee. Helps with rovers flipping over.
- Each KAL Window now persists its screen position with the KAL.
- KSPedia slides and assets now load on demand and are released when the KSPedia window is closed.
- Add handling for Ships folder in GameData/SquadExpansion where stock craft including DLC parts can be stored.
- Added Ultra Quality shader for Kerbin.
- Implement new Max Time Warp logic to allow faster warp rates when on rails. This is managed by gamesettings (ORBIT_WARP_MAXRATE_MODE = PeAltitude).
- Implement Limit modifier for altitude based Max Time Warp logic so players can tune when the mode is set to (ORBIT_WARP_MAXRATE_MODE = VesselAltitude).
- Change Default VesselSwitching Keys ( [ or ] ) to bypass debris and spaceobjects.
- Add Mod + VesselSwitching Keys ( [ or ] ) to include debris and spaceobjects.
- Add search box to career tech tree.
- Added High Quality shader for Kerbin.
- Created new textures with higher detail for Kerbin's low quality terrain shader.
Localization
- Fix variant name in selector being cropped in some languages like Japanese
- Fix missing font character affecting some KSPedia slides in Russian.
- Fix missing font character affecting Orbit Info UI in Chinese.
Parts
- Revamped Skipper engine.
- Revamped Mainsail engine with silver variant.
- BACC 'Thumper' Solid Fuel Booster revamp.
- RE-M3 Mainsail (New 'Full', 'Mid' and 'Bare' variants).
- RE-I5 Skipper (New 'Shroud', 'Truss Mount' and 'Bare' variants).
Bugfixes
- Fix tab key switching for columns in the settings screen, it will focus the first available item.
- Fix part filter showing no parts after switching between subassemblies, variants and simple mode.
- Fix renamed asteroids needing a scene change to update screen and kb info.
- Fix NREs where Breaking Ground Science VesselType should not be available without the DLC.
- Fix surface attach node handling on Part Variants.
- Fix action sets input losing focus when renaming and moving the mouse away from the input field.
- Fix errors EVAing in timewarp via crew hatch dialog.
- Fix additional launchsite CommNet stations being active even when those launchsites are not active in the currently loaded save.
- Fix shadows on KSC filler tiles when lights are shone on them.
- Fix NREs and oxygen timeliness checks resulting in kerbals dying when they shouldn't when no helmet on.
- Fix NRE pressing Ctrl-Z (undo) many times with symmetry part selected.
- Fix audio FX fade when objects move away from player's camera.
- Fix dV calcs for boosters with fuel flow priorities changed (specific use cases).
- Fix Discontinuity in texture mapping on the Mun with high quality shader.
- Fix Walkway textures around level 3 RnD building.
- Fix issue where symmetry could break when restoring a held part on a vessel and immediately placing the held part again.
- Fix Inputlock manager issue with MenuNavigation breaking single mouse clicks.
- Fix SAS target mode misalignment when control point is not the vessel root
- Fix NRE when deploying science experiments attached to debris when on EVA.
- Fix reentry FX.
- Fix target marker disappearing in the Ascent Tutorial.
- Fix Terrain shader causing crashes on AMD GPUs.
- Fix underwater fog.
- Fix log spam when player attempts to drag maneuver nodes backwards through patched conics crossing SOIs.
- Fix dV calcs on stages that have different tank priorities in the same stage.
- Fix manipulating maneuver nodes unhiding the Navball throughout gameplay.
- Fix NRE being generated when staging a service module inside of a fairing in liftoff during flight.
- Fix Kerbodyne S3-14400, Kerbodyne S3-7200 and Kerbodyne S3-3600 colliders being visible during Place Mode.
- Fix Rockomax Brand Adapter 02 being off-center.
- Fix Mastodon and Skiff bottom attach nodes being backwards.
- Fix issue with quicksaves loading active vessel about to crash causing the vessel to pass through the terrain. Quicksaves can no longer be made when the active vessel is about to crash into the ground (including EVA kerbals).
- Fix contract generation issues in Editor when reputation changes by allowing contract generation in Editor scene.
- Fix parachutes deploying on quicksave load or staging when set to only stage when safe and conditions are not safe.
- Fixed texturing being broken on corner of Bop.
- Fix part highlight remaining on parts when removed from action groups in the editor.
- Fix error when manipulating servos that are part of an action group
- Fix terrain texturing jitter on celestial body low quality shader when landing from Orbit.
- Fix mirror attach on bicouplers.
- Fix KSPedia Aircraft/Basics/Balancing act page slide missing in Chinese
- Fix opening the In-Flight Action Sets Editor unlocking vessel functions without a Command Module present in flight during gameplay.
- Fix the KAL-1000 curve starting below minValue for some parts.
- Fix Flight UI mode being locked during Time Warp.
- Kerbal Body collider adjusted to reduce collisions while on a ladder.
Mods
- Add Per Kerbal PhysicMaterial Accessors for Modders so you can adjust each kerbals bounciness - SetPhysicMaterial, ResetPhysicMaterial.
- Fix Issue for mods when copying parts that had modified resource lists.
- Fix potential NRE in music player for mods.
- Set the KSP Assembly version correctly on game start so KSPAssemblyDependency will work for KSP versions.
- Added events for Action Groups in flight visibility changes so mods can handle any UI changes they need to in each mode
- Added Pause/UnPause events when the action groups show/hide in flight.
- Fix PQS.radiusmax not including some noise PQSMods in the calcs PQSMod_VertexHeightNoise and PQSMod_VertexPlanet. Should mean that radisumax is no longer below any vertex in most cases
- ↑https://steamcommunity.com/games/220200/announcements/detail/1718623319872133657
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Retrieved from 'https://wiki.kerbalspaceprogram.com/index.php?title=1.9&oldid=97349'
This incomplete list is not intended to be exhaustive. For an exhaustive list, see here on the forums. |
For instructions on how to install these mods and addons, please refer to the addon page. |
This incomplete list contains some major mods or addons for Kerbal Space Program.
Legend :
- : Those mods are well integrated into the Career Mode tech tree.
Part Collections These mods add new components for building vehicles. | ||||
Mod Name | Tech Tree Integration | Description | Latest Version (as of 07/20) | Link |
B9 Aerospace Pack | A collection of parts for building large spaceplanes. | 1.8.x | Forum Download | |
Infernal Robotics | Flexible joints and articulation which allow spacecraft to contain moving parts and change during missions. A good free substitute for the Breaking Ground expansion. | 1.7.2 | Forum Download | |
Interstellar Extended | Expands the tech tree to cover more exotic types of energy and propulsion. | 1.9.1 | Forum Download | |
Kerbal Atomics | Expands the nuclear-powered propulsion roster by adding eight new engines, which come in different standard sizes. Works with vanilla and integrates well with Near Future Technologies | 1.9.x | Forum Download | |
Kerbal Attachment System (KAS) | A set of parts for linking together spacecraft or moving parts around on them during missions. | 1.8.x | Forum Download | |
Kerbal Inventory Systems (KIS) | Adds an inventory system and parts of different sizes to transport objects and parts on. | 1.8.x | Forum Download | |
Kerbal Planetary Base Systems | Parts which can be used to help build remote outposts on other bodies. | 1.10.x | Forum Download | |
KW Rocketry Rebalanced | A parts collection for rockets, many inspired by real-life designs. Successor to the original KW Rocketry mod. | 1.9.x | Forum Download | |
Near Future Technologies | Actually 6 separate mods instead of a single mod, these mods add numerous high-tech features such as advanced electric engines, nuclear reactors, solar panels, large building pieces, and much more. | 1.9.x | Forum Download | |
Snacks! | Adds a vanilla-friendly life support system and penalties, with consumables (Snacks) and different parts to store and produce them. | 1.8.x | Forum Download | |
Tantares | A collection of assorted spaceship and rocket parts inspired by the soviet space program. | 1.9.x | Forum (with Download Links) | |
Universal Storage II | Modular parts mod for building custom service modules. Fully compatible with DMagic Orbital Science, Kerbal Inventory System and many life support mods. Successor to the original Univ. Storage mod. | 1.9.1 | Forum Download | |
Realism These mods add more realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways. | ||||
Ferram Aerospace Research Continued (FAR) | Updates the aerodynamics model to one much more accurate to the real world. Continuation of the original Ferram Aerospace mod. | 1.9 | Forum Download | |
Kerbal Operating System (kOS) | kOS is a scriptable autopilot system. It allows you write small programs that automate specific tasks. | 1.8.1 | Forum Download | |
Real Chute | Overhaul of the stock parachute system with several new drag and drogue parachutes. | 1.9 | Forum Download | |
Realism Overhaul | A group of mods that change KSP to make it more realistic. | 1.8.1 | Forum Download | |
RemoteTech | Overhaul for unmanned spacecraft. Adds realistic limits to deep-space communications. | 1.10 | Forum Download | |
TAC Life Support | Adds life-support requirements and resource limitations to manned missions. | 1.9.1 | Forum Download | |
Utilities These mods add in features that make tasks easier. | ||||
Alternate Resource Panel | A resource panel mod with advanced features such as low resource alarms and consumption rates. | 1.9.1 | Forum Download | |
Docking Port Alignment Indicator | A small widget to show the alignment of two docking ports to each other. | 1.10 | Forum Download | |
Kerbal Alarm Clock | Allows the game to schedule alarms and notifications for future events (such as a ship's arrival at a new SOI). | 1.9.x | Forum Download | |
Kerbal Engineer Redux | Displays the TWR and delta-v of spacecraft under construction in the VAB. Merged into stock game as of 1.6. | 1.10 | Forum Download | |
MechJeb | A set of automatic pilot systems which can precisely perform various maneuvers, as well as display more detailed information about a craft or orbit than the base game. | 1.10.x | Forum (Contains Direct Download Links) | |
RasterPropMonitor (adopted) | Displays multi-purpose interactive screens on various IVA sections of ships. Can work in partnership with some mods by default. Continuation of the original RPM mod. | 1.10.x | Forum Download | |
Throttle Controlled Avionics | Enhanced the altitude control of a ship by manipulating the output of its engines and thrusters. Makes easier to land ships and build usable VTOL spacecraft. | 1.10 | Forum Download | |
Trajectories | Displays accurate trajectory predictions by accounting atmospheric drag and lift. Works with stock aerodynamics and FAR. Useful to land space shuttles and other spacecraft in a precise manner. | 1.10 | Forum Download | |
Transfer Window Planner | Helps planning an optimal interplanetary transfer window to maximize resource efficiency. Travel futher with less Delta-V! | 1.7.x | Forum Download | |
Science Adds game features relating to gathering information about the environment and earning science. | ||||
[x]Science! Continued | This tool helps keeping track of the experiments performed and science collected across all bodies and biomes. | 1.9 | Forum Download | |
Community Tech Tree | Modifies the stock tech tree to accomodate community mods by adding new branches and extending existing ones. | 1.9.x | Forum Download | |
DMagic Orbital Science | Adds several new science experiments. | 1.8.x | Forum Download | |
Kethane | Adds an advanced resource system comparable to stock, primarily for spacecraft to create their own fuel when landed on other celestial bodies. | 1.9 | Forum (With Direct Download Link) | |
ScanSat | Allows satellites to create maps of the celestial bodies they are orbiting, including biomes and easter eggs. You can also earn science by scanning these celestial bodies. | 1.10 | Forum Download | |
Station Science Continued | Adds new types of orbital laboratories and experiments which can be done in orbit. Supercedes the original mod. | 1.8 | Forum Download | |
Planet Packs Adds to or modifies the celestial bodies in the game. | ||||
Outer Planets | Adds four distant gas giants and several moons, based on our solar system, to the game with minimal modification to the stock system. Requires Kopernicus. | 1.9.x | Forum | |
Cosmetics Modify the appearance of your worlds and pimp your kerbals! | ||||
Chatterer | A sound plugin for KSP that adds radio chatter and beeps to your crewed command pods, as well as environmental sounds such as wind and EVA breathing. | 1.9.x | Forum Download | |
Distant Object Enhancement Continued | A visual enhancement mod that makes objects such as planets and spacecraft visible over large distances. | 1.9 | Forum Download | |
Misc Tools | ||||
Toolbar Continued | Adds a unified toolbar to the game. Many other mods integrate with this one to display common controls. Supercedes the original Toolbar mod. | 1.9.x | Forum Download | |
KSP Add-on Version Checker (MiniAVC) | A plugin that allows for compatible mods to be checked for their latest versions. | 1.8 | Forum | |
Module Manager | This mod allows to patch existing game and mod files without overwriting them. A mandatory dependency for an important number of mods. | 1.10 | Forum | |
Cheats (For Cheaters!) | ||||
HyperEdit | Allows ships, asteroids and planets to be moved instantly to anywhere the system with no cost. It also allows to refill resources and destroy ships. | 1.10 | Forum | |
Discontinued Mods Featured mods that are no longer being developed or supported. | ||||
Better Than Starting Manned | Rebalances the tech tree around starting out with probe cores only and having to earn the ability to launch manned missions, as well as many other changes. | Discontinued | Forum | |
Crew Manifest | Allows kerbonauts to be transferred between different parts of a spacecraft without having to perform an EVA. This mod's features have been implemented into the stock game. | 1.2 (Discontinued) | Forum | |
KSP Mod Admin | A manager which helps install, remove, and keep track of other mods. | Discontinued | Download Forum | |
Language Patches | 6 patches are available, and allows you to translate the game. | Discontinued | Forum Website | |
Optional Atmospheres Revamped | Adds atmospheres to those planets and moons which don't have atmospheres. | 1.3.1 (Discontinued) | Forum Download |
![Latest Version Of Ksp Latest Version Of Ksp](/uploads/1/1/8/4/118484998/349925990.jpg)
The criteria to be added in this list are simple :
- It adds important features to Kerbal Space Program. New game play....
- It corrects some missing stuff in the main game.
- There is no major bug...
- It's fun !
It is then totally subjective. Feel free to add your favorites addons here.
Just remember to add a good description, telling why the addon is important for you, how it is integrated in the game.... and so on
See also
- Calculation tools, a collection of calculators which work independently.
- KSP Add-on Releases KSP Forum section dedicated to the release and discussion of stable mods.
- SpaceDock Largest KSP mod sharing website.
- KSP Curse mods KSP mod sharing website hosted by Curse.
- The Comprehensive Kerbal Archive Network, or CKAN, a standalone mod manager for KSP.
- Ksp Mods.
- Community Mods and Plugin Library On the forums by User 'Nismobg' (Outdated list)
What Is The Latest Version Of Ksp
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